/*
 *	Copyright (C) 2008 - Mauricio Bieze Stefani
 *	This file is part of the Insano Game Engine.
 *
 *	Insano is free software: you can redistribute it and/or modify
 *	it under the terms of the GNU General Public License as published by
 *	the Free Software Foundation, either version 3 of the License, or
 *	(at your option) any later version.
 *
 *	Insano is distributed in the hope that it will be useful,
 *	but WITHOUT ANY WARRANTY; without even the implied warranty of
 *	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *	GNU General Public License for more details.
 *
 *	You should have received a copy of the GNU General Public License
 *	along with Insano.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef MYSELF_H
#define MYSELF_H

#include <irrlicht.h>
#include "Entity.h"
#include "Camera.h"

class MySelf : public PlayerChar
{
	public:
		MySelf() : camera(NULL) {}
		MySelf(const PlayerChar& pc) : PlayerChar(pc) {}
		virtual ~MySelf() {}

		MySelf& operator=(PlayerChar& pc);

		Camera *camera;
	protected:
	private:
};

#endif // MYSELF_H
